How it works

What happens at the table.

Choose a rules context, enter or record a hand, review the score, settle, then continue or keep the record.

The walkthrough below uses the British / BMJA-style example where rule-specific details are visible. The same Table Companion journey is used with the other supported rules.

The table journey

From context to next hand.

  1. 01

    Choose the table context

    Start a game with its rules profile, length and four seats. Those choices stay with the game as you play.

    New game setup with Alex, Beth, Chris and Dee entered in the four starting Wind seats and the Start game button ready.
  2. 02

    Enter or record a hand

    Enter tiles for a calculated score, or record the numeric score known at the table.

    Ordinary hand builder showing completed Chow, Pung and pair groups with exposed and concealed controls.
  3. 03

    Review the score and explanation

    See the result and, for a calculated score, the points, doubles and patterns recognised from the entered evidence.

    Calculated hand result showing the final score together with its points and doubles.
  4. 04

    Settle the hand

    For a game, review who pays whom and each player’s net change before recording the hand.

    Round settlement preview showing who pays whom and each player’s net change before the hand is recorded.
  5. 05

    Continue or keep the record

    Recording updates totals, East and prevailing Wind for the next hand. Review the game history or print or save a record when you finish.

    Current game hand showing the winner selector, player score fields and Calculate buttons for detailed hand scoring.
Need more detail?

The User Guide picks up where this walkthrough stops.

See the User Guide for step-by-step instructions and detailed help with using the scorer.