Mahjong rules compared

British vs Hong Kong vs Riichi vs Chinese Official vs American Mahjong

Same family of tiles. Five very different ways to play. This guide compares the structural differences that actually change what counts as a legal hand, how scoring works and what a player needs to know at the table.

Looking for the profiles Mahjong Reference can score? The rules hub lists current profiles, including British / BMJA-style, Western, Club - Bramhall 2026, Buzzard 2000 and provisional MCR / WMO 2006. This comparison also covers Hong Kong, Riichi and American Mahjong, which are not currently supported scorers.

Useful mental model

Mahjong is a family of related rulesets, not one universal rulebook with a few house rules.

Which Mahjong am I playing?

The quickest clues

You usually do not need a whole rulebook to identify the family. A few distinctive features narrow it down very quickly.

Points, doubles, limits or named special hands shape the score.

British / Western Classical

Your table talks about faan/fan and usually allows multiple Chows.

Hong Kong / Cantonese-style

You hear yaku, han, fu, dora, furiten and Riichi.

Japanese Riichi

A large standard fan catalogue and an 8-point minimum guide winning hands.

Chinese Official / MCR

Jokers, the Charleston and a changing annual card point to this style.

American / NMJL-style

At a glance

The big structural differences

This table deliberately compares the rules that change the experience of play, rather than trying to compress five complete rulebooks into one page.

FeatureBritishHong KongRiichiMCRAmerican
Core ordinary handUsually four sets + pairFour sets + pairFour sets + pair, with exceptionsFour sets + pair, with exceptionsCurrent card defines legal hands
ChowsAt most one in an ordinary handNormalNormalNormalOnly where the card pattern requires
Flowers / SeasonsYes; scoring bonus tilesCommon, treatment variesNormally not used in standard 4-player playUsedNot British-style bonus scoring
JokersNo ordinary wild JokersNormally noNoNoYes
Annual cardNoNoNoNoYes
CharlestonNoNoNoNoYes
Riichi declarationNoNoYesNoNo
Main scoring modelBase points + doubles + limits/special valuesFaan/fan-style scoringYaku + han + fuStandardised fan combinationsValue printed for the card hand
Winning thresholdLegal complete hand; scoring then determines valueOften a table minimum; variesAt least one yaku8-point minimumMust match a current-card hand
Do losing hands matter?YesUsually winner-centredWinner-centredWinner-centredWinner/card-value centred

Hong Kong conventions can vary by table, especially minimum faan, Flowers and payment tables. American play here means NMJL-style American Mah Jongg rather than every American local variant.

Five rulesets

What will actually feel different?

01

British / BMJA-style

Quick clue: Flowers and Seasons score, losing hands can still matter, and ordinary hands are limited to one Chow.

  • Ordinary hands use familiar Pungs, Kongs, Chows and a pair, but with at most one Chow.
  • Pungs, Kongs, some pairs, Flowers and Seasons contribute base points before doubles are applied.
  • Named special hands and special fishing values are an important part of the ruleset.
  • Non-winners can still have meaningful scores because settlement compares losing hands as well as paying the winner.
02

Hong Kong Mahjong

Quick clue: Faan/fan scoring, normal multiple-Chow play, and traditional Cantonese-style table conventions.

  • Four sets and a pair is the familiar ordinary goal, with multiple Chows allowed.
  • Scoring is usually expressed in faan/fan rather than British base-points-and-doubles.
  • Flowers and minimum-hand conventions vary between published rules and individual tables.
  • Settlement is usually winner-centred rather than calculating every losing hand in detail.
03

Japanese Riichi

Quick clue: Players talk about yaku, han, fu, dora, furiten and declaring Riichi.

  • A structurally complete hand still needs at least one yaku to be a legal win.
  • Riichi is a declaration available to a concealed player in tenpai and is itself a yaku.
  • Dora increases value but does not make a yaku-less hand legal.
  • Furiten and discard-reading give Riichi a strong defensive dimension.
04

Chinese Official / MCR

Quick clue: A formal competition ruleset using a large standard catalogue of scoring combinations and an 8-point minimum.

  • MCR is a standardised competition system rather than a generic name for regional Chinese Mahjong.
  • The ordinary hand structure is familiar, with recognised exceptions and no British one-Chow restriction.
  • Scoring comes from combining recognised fan patterns under a shared tournament framework.
  • The breadth of the scoring catalogue makes it feel more formal and pattern-dense than British play.
05

American / NMJL-style

Quick clue: Jokers, the Charleston and an annually changing card of legal hands.

  • The current annual card defines the legal target hands rather than one universal four-sets-and-a-pair structure.
  • Jokers are central to many hands.
  • The Charleston is a structured tile-passing phase before ordinary play begins.
  • A hand must match a valid pattern on the current card, so knowing another Mahjong ruleset does not tell you what is legal this year.

Same tiles, different assumptions

A tutorial or scorer can look familiar while still teaching the wrong game. The biggest traps are assuming that every complete four-sets-and-a-pair hand can win, that multiple Chows are always legal, that Flowers always work the same way, or that every Mahjong table scores only the winner.

Why rules profiles matter

Structural differences are why Mahjong Reference keeps profile-specific scoring and settlement behaviour rather than flattening everything into one universal rules engine. See the rules hub for current profiles and boundaries.

Using British rules?

British support is stable.

Score one hand, run a complete four-player game, or learn the British scoring rules without translating from another Mahjong tradition. The learning library is explicitly British-specific.

Score a hand