British Mahjong without the rulebook overwhelm.
This guide explains enough to understand what the scorer is asking you and why. You do not need to memorise the scoring engine before you can play.
The scorer can classify major and minor tiles, apply the arithmetic and detect many special patterns for you.
This is an independent learner guide. It is not an official BMJA publication.
Getting started
British Mahjong can look complicated because scoring combines the tiles in your hand, how they were grouped, how you won, and sometimes what happened during play.
You do not need to memorise all of that. Enter what you can see and what you know happened; the scorer handles the detailed arithmetic and only asks extra questions when the answer cannot be inferred.
What makes a Mahjong hand?
A normal Mahjong hand is made from four sets and a pair.
Three identical tiles
Four identical tiles
Three consecutive tiles in one suit
Under British rules, a normal hand can contain no more than one Chow. Some named special hands use different patterns; the scorer checks those separately.
The tiles
There are three numbered suits: Bamboos, Characters and Circles. Each runs from 1 to 9.
There are also four Winds — East, South, West and North — and three Dragons — Red, Green and White. Winds and Dragons together are called honours.
Characters · 1–9
Circles · 1–9
Bamboos · 1–9
Winds
Dragons
Flowers · bonus tiles
Seasons · bonus tiles
| Tile | British scoring class |
|---|---|
| 2–8 of a numbered suit | Minor |
| 1s and 9s | Major |
| Winds and Dragons | Major · honours |
Flowers and Seasons are bonus tiles. They are put aside when drawn and replaced, so they do not form part of the normal playing-hand count.
Your 13 tiles and the winning tile
During normal play, the underlying hand structure contains 13 playing tiles. When you go Mah Jong, the winning tile remains in the hand, giving a 14-tile completed structure.
A Kong contains four identical tiles rather than three. Because a replacement tile is drawn after declaring a Kong, a hand with one or more Kongs can physically contain more than 13 or 14 playing tiles while still having the correct structure.
If you have not won, enter completed groups as sets and put every other playing tile under Remaining tiles. They can be singles, pairs or unfinished runs; you do not need to force them into a fishing shape.
Flowers and Seasons are excluded from that structural total because each is set aside and replaced.
Matching Flowers and Seasons
In British Mahjong, every Flower and Season belongs to one Wind. If the tile matches your own seat Wind, it gives an extra double.
east
Matches East
south
Matches South
west
Matches West
north
Matches North
Your matching Flower and matching Season each give 1 double.
This uses your seat Wind, not the prevailing Wind. All four Flowers, or all four Seasons, give two doubles in total for that complete set.
Exposed and concealed sets
A set is concealed if you made it entirely from tiles you drew yourself.
A set is exposed if you claimed another player’s discard to complete it.
Concealed Pungs and Kongs normally score more than exposed ones, which is why the scorer asks which applies. When the final winning tile creates a special exception, the app asks which tile completed Mah Jong rather than expecting you to know the rule.
How ordinary scoring works
British Mahjong scoring happens in stages. First the hand receives basic points, then any doubles are applied, and finally the normal table limit is applied.
Pungs, Kongs, qualifying pairs, bonus tiles and winning points.
Each qualifying double multiplies the relevant score by two.
The normal limit is usually 1,000 points.
Show basic set values
| Set | Tile | Exposed | Concealed |
|---|---|---|---|
| Pung | Minor | 2 | 4 |
| Pung | Major | 4 | 8 |
| Kong | Minor | 8 | 16 |
| Kong | Major | 16 | 32 |
- Chow: 0 points
- Dragon pair: 2 points
- Own Wind pair: 2 points
- Prevailing Wind pair: 2 points
- Each Flower or Season: 4 points
- Mah Jong: 20 points
- Winning from the live wall: 2 additional points
What is a double?
A double means the relevant score is multiplied by two.
Examples include some Dragon or Wind sets, having no Chows, using one suit with honours, a fully concealed winning hand, or particular ways of going Mah Jong.
The useful thing for a beginner is not memorising the whole list. The scorer checks the conditions you enter and explains the doubles that actually applied to your hand.
What does fishing mean?
Fishing means your hand needs exactly one more tile to go Mah Jong. You may also hear this described as calling.
Some special hands receive a score even when you were fishing for them when another player went Mah Jong. You do not need to identify the special yourself; enter the tiles you hold and the scorer can look for valid completing tiles.
Special hands
British Mahjong includes named special hands that do not use ordinary scoring in the usual way.
Some are unusual tile patterns — such as Thirteen Unique Wonders, Knitting, Triple Knitting, Gates of Heaven and Wriggling Snake. Others depend on the circumstances of the win.
The scorer detects these where it can. If it needs information that cannot be seen from the tiles, it asks a short factual question about what happened rather than asking you to identify the special by name.
See every supported special with tile examples, values, fishing scores and simple event timelines.
Settling up
Scoring the four hands is only the first step. Players then settle between one another.
- The winner is paid their score by each of the other three players.
- The three losing players also settle the differences between their own scores.
- Payments involving East are doubled.
For a draw / wash-out, East remains East. The current project implementation makes no settlement transfers for that hand; this remains documented as a project interpretation while the rules reference is refined.
Glossary
Three consecutive numbered tiles in the same suit.
Three identical tiles.
Four identical tiles.
Two identical tiles.
A set completed entirely from tiles you drew yourself.
A set completed by claiming another player’s discard.
The four Winds and three Dragons.
A 1, a 9, a Wind or a Dragon.
A suited tile from 2 to 8.
Needing exactly one tile to go Mah Jong.
A completed winning hand.
The Wind of the current round.
Your current seat Wind.
A replacement tile drawn after a Kong or bonus tile.
A separate BMJA scoring condition. It is not simply another name for fishing.
You do not need to learn the scoring engine to use it.
Use the hand scorer as the working tool and this guide as the explanation layer. When you want to practise the connection, the worked scoring examples use the real scorer.